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Date: 2007-08-03 11:29:303D rendering Hidden surface determination Z-buffering Level of detail Texture mapping Polygon Potentially visible set | GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & SystemsAdd to Reading ListSource URL: www.cg.its.tudelft.nlDownload Document from Source WebsiteFile Size: 592,72 KBShare Document on Facebook |