Center for Computer Games Research

Results: 53



#Item
1

Towards generating arcade game rules with VGDL Thorbjørn S. Nielsen∗ , Gabriella A. B. Barros∗ , Julian Togelius† , and Mark J. Nelson‡ ∗ Center for Computer Games Research, IT University of Copenhagen, Denmar

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Source URL: julian.togelius.com

Language: English - Date: 2015-08-27 00:22:04
    2

    Towards a Generic Method of Evaluating Game Levels Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: Institute of D

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    Source URL: julian.togelius.com

    Language: English - Date: 2013-10-12 10:14:22
      3

      Designer Modeling for Personalized Game Content Creation Tools Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: In

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      Source URL: antoniosliapis.com

      - Date: 2014-12-01 05:19:55
        4

        Constrained Novelty Search: A Study on Game Content Generation Antonios Liapis Center for Computer Games Research, IT University of Copenhagen, Copenhagen,

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        Source URL: antoniosliapis.com

        - Date: 2014-12-01 05:19:50
          5

          Transforming Exploratory Creativity with DeLeNoX Antonios Liapis1 , H´ector P. Mart´ınez2 , Julian Togelius1 and Georgios N. Yannakakis2 1: Center for Computer Games Research IT University of Copenhagen Copenhagen, De

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          Source URL: antoniosliapis.com

          - Date: 2014-12-01 05:19:19
            6

            Monte-Carlo Tree Search for Persona Based Player Modeling Christoffer Holmg˚ard1 , Antonios Liapis2 , Julian Togelius1,3 , Georgios N. Yannakakis1,2 1: Center for Computer Games Research, IT University of Copenhagen, Co

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            Source URL: antoniosliapis.com

            - Date: 2015-08-13 18:18:35
              7

              Evolving Personas for Player Decision Modeling Christoffer Holmg˚ard, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research

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              Source URL: antoniosliapis.com

              - Date: 2014-12-01 05:20:22
                8

                Generating Map Sketches for Strategy Games Antonios Liapis1 , Georgios N. Yannakakis1,2 , and Julian Togelius1 1 Center for Computer Games Research IT University of Copenhagen

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                Source URL: antoniosliapis.com

                - Date: 2014-12-01 05:20:28
                  9Leisure / Gaming / Video game design / Video game development / Visual arts / Real-time strategy / Genetic algorithm / Fitness function / Level design / Game design / Procedural generation

                  Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

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                  Source URL: antoniosliapis.com

                  Language: English - Date: 2014-12-01 05:20:32
                  10Gaming / Software / Classes of computers / Artificial intelligence / Formal sciences / Simulation / ZX Spectrum games / Role-playing video games / Agent-based model / Intelligent agent / Game theory / Decision theory

                  Generative Agents for Player Decision Modeling in Games Christoffer Holmgård, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research

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                  Source URL: antoniosliapis.com

                  Language: English - Date: 2014-12-01 05:20:34
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