Center for Computer Games Research

Results: 53



#Item
1Towards generating arcade game rules with VGDL Thorbjørn S. Nielsen∗ , Gabriella A. B. Barros∗ , Julian Togelius† , and Mark J. Nelson‡ ∗ Center for Computer Games Research, IT University of Copenhagen, Denmar

Towards generating arcade game rules with VGDL Thorbjørn S. Nielsen∗ , Gabriella A. B. Barros∗ , Julian Togelius† , and Mark J. Nelson‡ ∗ Center for Computer Games Research, IT University of Copenhagen, Denmar

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Source URL: julian.togelius.com

Language: English - Date: 2015-08-27 00:22:04
    2Towards a Generic Method of Evaluating Game Levels Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: Institute of D

    Towards a Generic Method of Evaluating Game Levels Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: Institute of D

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    Source URL: julian.togelius.com

    Language: English - Date: 2013-10-12 10:14:22
      3Designer Modeling for Personalized Game Content Creation Tools Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: In

      Designer Modeling for Personalized Game Content Creation Tools Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: In

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      Source URL: antoniosliapis.com

      - Date: 2014-12-01 05:19:55
        4Constrained Novelty Search: A Study on Game Content Generation Antonios Liapis  Center for Computer Games Research, IT University of Copenhagen, Copenhagen,

        Constrained Novelty Search: A Study on Game Content Generation Antonios Liapis Center for Computer Games Research, IT University of Copenhagen, Copenhagen,

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        Source URL: antoniosliapis.com

        - Date: 2014-12-01 05:19:50
          5Transforming Exploratory Creativity with DeLeNoX Antonios Liapis1 , H´ector P. Mart´ınez2 , Julian Togelius1 and Georgios N. Yannakakis2 1: Center for Computer Games Research IT University of Copenhagen Copenhagen, De

          Transforming Exploratory Creativity with DeLeNoX Antonios Liapis1 , H´ector P. Mart´ınez2 , Julian Togelius1 and Georgios N. Yannakakis2 1: Center for Computer Games Research IT University of Copenhagen Copenhagen, De

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          Source URL: antoniosliapis.com

          - Date: 2014-12-01 05:19:19
            6Monte-Carlo Tree Search for Persona Based Player Modeling Christoffer Holmg˚ard1 , Antonios Liapis2 , Julian Togelius1,3 , Georgios N. Yannakakis1,2 1: Center for Computer Games Research, IT University of Copenhagen, Co

            Monte-Carlo Tree Search for Persona Based Player Modeling Christoffer Holmg˚ard1 , Antonios Liapis2 , Julian Togelius1,3 , Georgios N. Yannakakis1,2 1: Center for Computer Games Research, IT University of Copenhagen, Co

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            Source URL: antoniosliapis.com

            - Date: 2015-08-13 18:18:35
              7Evolving Personas for Player Decision Modeling Christoffer Holmg˚ard, Antonios Liapis, Julian Togelius Georgios N. Yannakakis  Center for Computer Games Research

              Evolving Personas for Player Decision Modeling Christoffer Holmg˚ard, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research

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              Source URL: antoniosliapis.com

              - Date: 2014-12-01 05:20:22
                8Generating Map Sketches for Strategy Games Antonios Liapis1 , Georgios N. Yannakakis1,2 , and Julian Togelius1 1 Center for Computer Games Research IT University of Copenhagen

                Generating Map Sketches for Strategy Games Antonios Liapis1 , Georgios N. Yannakakis1,2 , and Julian Togelius1 1 Center for Computer Games Research IT University of Copenhagen

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                Source URL: antoniosliapis.com

                - Date: 2014-12-01 05:20:28
                  9Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

                  Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, Denmark

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                  Source URL: antoniosliapis.com

                  Language: English - Date: 2014-12-01 05:20:32
                  10Generative Agents for Player Decision Modeling in Games Christoffer Holmgård, Antonios Liapis, Julian Togelius Georgios N. Yannakakis  Center for Computer Games Research

                  Generative Agents for Player Decision Modeling in Games Christoffer Holmgård, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research

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                  Source URL: antoniosliapis.com

                  Language: English - Date: 2014-12-01 05:20:34