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Characteristics of Generatable Games Julian Togelius, Mark J. Nelson, Antonios Liapis Center for Computer Games Research IT University of Copenhagen Copenhagen, Denmark
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Document Date: 2014-03-03 06:16:52


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City

Monte Carlo / Solver / /

Company

MIT Press / Dagstuhl Publishing / User Interface Software / /

Country

Denmark / /

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Facility

Computer Games Research IT University of Copenhagen Copenhagen / University of California / /

IndustryTerm

objective-driven search / search-based generation / Search-based methods / abstract systems / solver-based and search-based methods / basic infrastructure / given algorithm / artificial intelligence algorithms / stochastic search/optimisation algorithms / artficial intelligence systems / search-based and solver-based game generation / search-based game generation / mixed-initiative tool / Search-based procedural content generation / /

OperatingSystem

Android / /

Organization

University of California / Santa Cruz / Computer Games Research IT University of Copenhagen Copenhagen / 8th Artificial Intelligence / United Nations / MIT / 3rd Artificial Intelligence / Artificial and Computational Intelligence / Computational Intelligence / Antonios Liapis Center / /

Person

A. M. Smith / Ellis Horwood / /

Position

reluctant player / neural-network controller / given player / interactive game-design assistant / player / game producer / adequate AI controller / human designer / professional game designer / E. Butler / /

ProgrammingLanguage

Lisp / /

ProvinceOrState

AI / California / /

PublishedMedium

Lecture Notes in Computer Science / /

Technology

stochastic search/optimisation algorithms / artificial intelligence / AI system / given algorithm / artificial intelligence algorithms / machine learning / Android / simulation / /

SocialTag