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Shading / Computer graphics / Image processing / DirectX / 3D rendering / Shader / Shadow mapping / Multisample anti-aliasing / Texture mapping / High-Level Shading Language / Vertex / Rendering
Date: 2008-04-18 21:33:37
Shading
Computer graphics
Image processing
DirectX
3D rendering
Shader
Shadow mapping
Multisample anti-aliasing
Texture mapping
High-Level Shading Language
Vertex
Rendering

Technical Report Snow Accumulation Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce good

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