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Optics / Subsurface scattering / Rendering / Ray tracing / Photon mapping / Reflection mapping / Cube mapping / Cone / Gaussian blur / 3D computer graphics / Computer graphics / Geometry


Visual Comput[removed]: 579–590 DOI[removed]s00371[removed]Bin Chan Wenping Wang
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Document Date: 2007-10-29 04:32:05


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Company

GPU / running on GPU / /

/

Facility

W. Wang The University of Hong Kong / /

IndustryTerm

geocube algorithm / graphics applications / spherical coordinate systems / real-time performance / ray-tracing algorithm / computing / anisotropic media / speedup using graphics hardware / graphics hardware / energy / /

OperatingSystem

Isis / /

Organization

University of Hong Kong / /

Person

W. Wang Note / W. Wang Fig / /

Position

transparent Venus head / Venus head / forward / Geocube-ray-traced Venus head / /

Product

G 2 / /

ProgrammingLanguage

RC / R / /

ProvinceOrState

Manitoba / /

Technology

geocube algorithm / DDA algorithm / simulation / ray-tracing algorithm / /

URL

http /

SocialTag