![Optics / Subsurface scattering / Rendering / Ray tracing / Photon mapping / Reflection mapping / Cube mapping / Cone / Gaussian blur / 3D computer graphics / Computer graphics / Geometry Optics / Subsurface scattering / Rendering / Ray tracing / Photon mapping / Reflection mapping / Cube mapping / Cone / Gaussian blur / 3D computer graphics / Computer graphics / Geometry](https://www.pdfsearch.io/img/6aa4a9f0ed4897de7b133567ce84fc02.jpg)
| Document Date: 2007-10-29 04:32:05 Open Document File Size: 606,36 KBShare Result on Facebook
Company GPU / running on GPU / / / Facility W. Wang The University of Hong Kong / / IndustryTerm geocube algorithm / graphics applications / spherical coordinate systems / real-time performance / ray-tracing algorithm / computing / anisotropic media / speedup using graphics hardware / graphics hardware / energy / / OperatingSystem Isis / / Organization University of Hong Kong / / Person W. Wang Note / W. Wang Fig / / Position transparent Venus head / Venus head / forward / Geocube-ray-traced Venus head / / Product G 2 / / ProgrammingLanguage RC / R / / ProvinceOrState Manitoba / / Technology geocube algorithm / DDA algorithm / simulation / ray-tracing algorithm / / URL http /
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