1![Tutorial 1 Creating a YVision Application Objectives In this tutorial we will create a simple application using the YVision SDK. You will start from the basic application template and at the end of this tutorial you will Tutorial 1 Creating a YVision Application Objectives In this tutorial we will create a simple application using the YVision SDK. You will start from the basic application template and at the end of this tutorial you will](https://www.pdfsearch.io/img/7b4a2909cbff6b803a0141d9ba40c408.jpg) | Add to Reading ListSource URL: www.yvision.comLanguage: English - Date: 2012-01-25 13:31:11
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2![John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007
Contents John Carmack Archive - .planhttp://www.team5150.com/~andrew/carmack March 18, 2007
Contents](https://www.pdfsearch.io/img/5cd882127e59a3abe80084757c616f5e.jpg) | Add to Reading ListSource URL: floodyberry.comLanguage: English - Date: 2002-05-16 09:02:25
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3![Practical Implementation of Dual Parabloid Shadow Maps Brian Osman∗ Vicarious Visions Activision Mike Bukowski† Practical Implementation of Dual Parabloid Shadow Maps Brian Osman∗ Vicarious Visions Activision Mike Bukowski†](https://www.pdfsearch.io/img/df7c2ce932c1371bfbf017992f1ef799.jpg) | Add to Reading ListSource URL: www.klayge.orgLanguage: English - Date: 2011-04-21 02:14:36
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4![Multi-Perspective Images for Visualisation Scott Vallance Paul Calder School of Informatics and Engineering Flinders University of South Australia PO Box 2100, Adelaide 5001, South Australia Multi-Perspective Images for Visualisation Scott Vallance Paul Calder School of Informatics and Engineering Flinders University of South Australia PO Box 2100, Adelaide 5001, South Australia](https://www.pdfsearch.io/img/b80a8b3d66cc7699c817e476701737c5.jpg) | Add to Reading ListSource URL: crpit.comLanguage: English - Date: 2012-01-19 01:26:59
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5![Dual Paraboloid Mapping In the Vertex Shader By Jason Zink Introduction I had heard about ‘dual-paraboloid mapping’ some time ago and always wanted to look into how the algorithm worked. The name itself begs to be in Dual Paraboloid Mapping In the Vertex Shader By Jason Zink Introduction I had heard about ‘dual-paraboloid mapping’ some time ago and always wanted to look into how the algorithm worked. The name itself begs to be in](https://www.pdfsearch.io/img/058f2d6467409f62df889f7beedb023a.jpg) | Add to Reading ListSource URL: www.klayge.orgLanguage: English - Date: 2011-04-21 02:14:43
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6![SCHOOL OF ENGINEERING AND COMPUTER SCIENCE, UNIVERSITY OF CENTRAL FLORIDA, CS TRCaustics Mapping: An Image-space Technique for Real-time Caustics SCHOOL OF ENGINEERING AND COMPUTER SCIENCE, UNIVERSITY OF CENTRAL FLORIDA, CS TRCaustics Mapping: An Image-space Technique for Real-time Caustics](https://www.pdfsearch.io/img/b90a419d8237f731f38c35c984ec0c68.jpg) | Add to Reading ListSource URL: www.klayge.orgLanguage: English - Date: 2011-04-21 02:14:24
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7![Visual Comput[removed]: 579–590 DOI[removed]s00371[removed]Bin Chan Wenping Wang Visual Comput[removed]: 579–590 DOI[removed]s00371[removed]Bin Chan Wenping Wang](https://www.pdfsearch.io/img/6aa4a9f0ed4897de7b133567ce84fc02.jpg) | Add to Reading ListSource URL: www.cs.hku.hkLanguage: English - Date: 2007-10-29 04:32:05
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8![Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11 Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11](https://www.pdfsearch.io/img/bbd2a5228aedf2043769a0622b5935d7.jpg) | Add to Reading ListSource URL: valvesoftware.comLanguage: English - Date: 2010-04-09 16:32:07
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9![Second Generation Transform and Lighting (T&L) Setting the Bar for 3D Graphics ith the GeForce2™ and Quadro2™ families of GPUs, second W generation transform and lighting engines offer blazing fast Second Generation Transform and Lighting (T&L) Setting the Bar for 3D Graphics ith the GeForce2™ and Quadro2™ families of GPUs, second W generation transform and lighting engines offer blazing fast](https://www.pdfsearch.io/img/e0ee756ee24330636ada35e8fab5febc.jpg) | Add to Reading ListSource URL: www.orpheuscomputing.comLanguage: English - Date: 2009-08-09 00:42:02
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10![Reflective Shadow Maps Carsten Dachsbacher∗ University of Erlangen-Nuremberg Marc Stamminger† University of Erlangen-Nuremberg Reflective Shadow Maps Carsten Dachsbacher∗ University of Erlangen-Nuremberg Marc Stamminger† University of Erlangen-Nuremberg](https://www.pdfsearch.io/img/b6e2ff6746baa5d7be4e115dd23d47e2.jpg) | Add to Reading ListSource URL: www.klayge.orgLanguage: English - Date: 2011-04-21 02:16:07
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