ACM Press / Electronic Arts / Intel / Microsoft / /
Country
United States / /
Currency
pence / / /
Facility
University of Central Florida Fig / UNIVERSITY OF CENTRAL FLORIDA / /
IndustryTerm
lower-end processor / energy incident / path tracing algorithms / real-time caustics / intersection estimation algorithm / off-line high quality rendering systems / image-space algorithm / programmable graphics hardware / real-time applications / caustic-mapping algorithm / real-time caustics rendering algorithm / everyday applications / media using photon maps / calculations using graphics hardware / image-space algorithms / graphics hardware / caustics-mapping algorithm / main caustics mapping algorithm / caustics mapping algorithm / caustic mapping algorithm / optical effects using graphics hardware / been produced using off-line high quality rendering systems / /
Organization
SCHOOL OF ENGINEERING AND COMPUTER SCIENCE / School of Computer Science / UNIVERSITY OF CENTRAL FLORIDA / Stanford / Eurographics Association / /
Person
Henrik Wann Jensen / Craig Donner / James Arvo / Hans-Peter Seidel / Tomoyuki Nishita / Philipp Slusallek / Chris Wyman / Peter Shirley / Guillaume Francois / Pat Hanrahan / Stefan Brabec / Timothy J. Purcell / Eihachiro Nakamae / Kei Iwasaki / Eric Risser / Charles D. Hansen / Manfred Ernst / Ingo Wald / Paul S. Heckbert / Johannes Guenther / Yoshinori Dobashi / Mike Cammarano / Per H. Christensen / Mark Watt / Wolfgang Heidrich / Tomas Akenine-Moller / Jos Stam / Thomas Annen / /
ProgrammingLanguage
C / /
ProvinceOrState
New York / Florida / /
PublishedMedium
Computer Graphics / /
Region
CENTRAL FLORIDA / /
TVStation
Wand / /
Technology
alpha / rendering algorithm / E. Implementation Issues The caustics mapping algorithm / image-space algorithms / real-time caustics rendering algorithm / IMITATIONS The caustics mapping algorithm / image-space algorithm / caustic mapping algorithm / caustics mapping algorithm / caustics-mapping algorithm / path tracing algorithms / main caustics mapping algorithm / simulation / animation / caustic-mapping algorithm / lower-end processor / intersection estimation algorithm / using the caustic mapping algorithm / using the caustics mapping algorithm / /