![Radiosity / Rendering / Ray tracing / Global illumination / Per-pixel lighting / Cube mapping / Deferred shading / Shadow mapping / Ambient occlusion / Computer graphics / 3D computer graphics / Shading Radiosity / Rendering / Ray tracing / Global illumination / Per-pixel lighting / Cube mapping / Deferred shading / Shadow mapping / Ambient occlusion / Computer graphics / 3D computer graphics / Shading](https://www.pdfsearch.io/img/b6e2ff6746baa5d7be4e115dd23d47e2.jpg)
| Document Date: 2011-04-21 02:16:07 Open Document File Size: 2,22 MBShare Result on Facebook
Company GPU / Microsoft / / / Facility Reflective Shadow Maps Carsten Dachsbacher∗ University of Erlangen-Nuremberg Marc Stamminger† University / / IndustryTerm geometry-based soft shadow volume algorithm using graphics hardware / illumination algorithms / contemporary graphics hardware / graphics acceleration hardware / dot product / computed radiosity solution / energy flux / illumination solutions / soft-shadow algorithm / graphics hardware / fragment processing / Shadow algorithms / / Organization Erlangen-Nuremberg Marc Stamminger† University of Erlangen-Nuremberg Figure / Reflective Shadow Maps Carsten Dachsbacher∗ University / / Person Ray Tracing / Marc Stamminger / / Position representative / / Product PS3 / Pixel Shader 3.0 / Radeon 9700 card / Radeon 9700 / / PublishedMedium Computer Graphics / ACM Transactions on Graphics / / Technology geometry-based soft shadow volume algorithm / Shadow algorithms / Graphics processors / soft-shadow algorithm / 4 processor / illumination algorithms / /
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