Date: 2014-12-01 05:20:32Leisure Gaming Video game design Video game development Visual arts Real-time strategy Genetic algorithm Fitness function Level design Game design Procedural generation | | Limitations of Choice-Based Interactive Evolution for Game Level Design Antonios Liapis, Georgios N. Yannakakis, Julian Togelius Center for Computer Games Research Rued Langaards Vej 7 Copenhagen, DenmarkAdd to Reading ListSource URL: antoniosliapis.comDownload Document from Source Website File Size: 245,77 KBShare Document on Facebook
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