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3D computer graphics / Computer graphics / Shading / Global illumination algorithms / 3D rendering / Virtual reality / Screen space ambient occlusion / Ambient occlusion / Cel shading / Texture mapping / Rendering / OpenGL
Date: 2009-03-05 23:18:02
3D computer graphics
Computer graphics
Shading
Global illumination algorithms
3D rendering
Virtual reality
Screen space ambient occlusion
Ambient occlusion
Cel shading
Texture mapping
Rendering
OpenGL

Screen Space Ambient Occlusion for Non-Photorealistic Rendering Brett Lajzer Rensselaer Polytechnic Institute a)

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Source URL: www.cs.rpi.edu

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