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Imaging / Cutaway drawing / OpenGL / Shadow volume / Rendering / Shading / Shadow mapping / Vertex / 3D modeling / 3D computer graphics / Computer graphics / Computing


Document Date: 2005-11-16 19:29:15


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File Size: 1,08 MB

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City

Rappoport / Malden / Wiley / Oxford / /

Company

AMD / NVidia / NPR / ACM Press / McGraw-Hill / Macdonald and Co / /

Country

United States / United Kingdom / /

Event

Reorganization / /

Facility

Geometry Center / University of Stuttgart / Studio Max / Interactive Cutaway Illustrations J. Diepstraten D. Weiskopf T. Ertl Institute / Rendering pipeline / /

IndustryTerm

above texture-based algorithm / animation tool / presented texture-based cutout algorithm / graphics hardware / computer-based processing / real time / quickhull algorithm / dot product / above algorithm / /

OperatingSystem

Windows XP / /

Organization

University of Stuttgart / Interactive Cutaway Illustrations J. Diepstraten D. Weiskopf T. Ertl Institute for Visualization and Interactive Systems / Eurographics Association / /

Person

M. Harris / Turk / /

Position

nonphotorealistic lighting model for automatic technical illustration / illustrator / C. Marshall / /

ProgrammingLanguage

C++ / /

ProvinceOrState

Minnesota / New York / Massachusetts / /

PublishedMedium

Computer Graphics / /

Technology

alpha / above algorithm / following algorithm / above texture-based algorithm / 3-D / clipping algorithm / rendering algorithm / Interactive Cutaway Illustrations This algorithm / presented texture-based cutout algorithm / 3D Graphics / quickhull algorithm / animation / /

URL

http /

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