Cyrus–Beck algorithm

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1Polytopes / Clipping / Euclidean plane geometry / Polyhedron / Vertex / Normal / Convex polytope / Sutherland–Hodgman algorithm / Cyrus–Beck algorithm / Geometry / 3D computer graphics / Polygons

On-Line Computer Graphics Notes CLIPPING Kenneth I. Joy Visualization and Graphics Research Group Department of Computer Science

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Source URL: graphics.idav.ucdavis.edu

Language: English - Date: 2009-09-23 12:58:14
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