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Parallel computing / 3D rendering / 3D computer graphics / Global illumination algorithms / Cache / Rendering / Ray tracing / Cache algorithms / Data / Ray-tracing hardware / CPU cache
Date: 2007-08-03 10:27:48
Parallel computing
3D rendering
3D computer graphics
Global illumination algorithms
Cache
Rendering
Ray tracing
Cache algorithms
Data
Ray-tracing hardware
CPU cache

Hybrid Scheduling for Realistic Image Synthesis Erik Reinhard1 Alan Chalmers1 Frederik W. Jansen2 Abstract Rendering a single high quality image may take several hours, or even days. The complexity of both the model and

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