![Parallel computing / 3D rendering / 3D computer graphics / Global illumination algorithms / Cache / Rendering / Ray tracing / Cache algorithms / Data / Ray-tracing hardware / CPU cache Parallel computing / 3D rendering / 3D computer graphics / Global illumination algorithms / Cache / Rendering / Ray tracing / Cache algorithms / Data / Ray-tracing hardware / CPU cache](https://www.pdfsearch.io/img/58d6c34329f7bee46d4f9590f18a9adc.jpg) Date: 2007-08-03 10:27:48Parallel computing 3D rendering 3D computer graphics Global illumination algorithms Cache Rendering Ray tracing Cache algorithms Data Ray-tracing hardware CPU cache | | Hybrid Scheduling for Realistic Image Synthesis Erik Reinhard1 Alan Chalmers1 Frederik W. Jansen2 Abstract Rendering a single high quality image may take several hours, or even days. The complexity of both the model and Add to Reading ListSource URL: www.cg.its.tudelft.nlDownload Document from Source Website File Size: 729,34 KBShare Document on Facebook
|