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Gaming / Computer-aided design / Graphic design / Dynamic game difficulty balancing / Visual arts / Computational creativity / Human-based computation / Simulation / Level design / Design / Communication design / Georgios N. Yannakakis
Date: 2013-10-12 10:15:07
Gaming
Computer-aided design
Graphic design
Dynamic game difficulty balancing
Visual arts
Computational creativity
Human-based computation
Simulation
Level design
Design
Communication design
Georgios N. Yannakakis

Designer Modeling for Personalized Game Content Creation Tools Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: In

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