![Gaming / Computer-aided design / Graphic design / Dynamic game difficulty balancing / Visual arts / Computational creativity / Human-based computation / Simulation / Level design / Design / Communication design / Georgios N. Yannakakis Gaming / Computer-aided design / Graphic design / Dynamic game difficulty balancing / Visual arts / Computational creativity / Human-based computation / Simulation / Level design / Design / Communication design / Georgios N. Yannakakis](https://www.pdfsearch.io/img/4b339602184e131645a1619948d79a72.jpg) Date: 2013-10-12 10:15:07Gaming Computer-aided design Graphic design Dynamic game difficulty balancing Visual arts Computational creativity Human-based computation Simulation Level design Design Communication design Georgios N. Yannakakis | | Designer Modeling for Personalized Game Content Creation Tools Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: InAdd to Reading ListSource URL: julian.togelius.comDownload Document from Source Website File Size: 318,68 KBShare Document on Facebook
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