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Gaming / Computer-aided design / Graphic design / Dynamic game difficulty balancing / Visual arts / Computational creativity / Human-based computation / Simulation / Level design / Design / Communication design / Georgios N. Yannakakis


Designer Modeling for Personalized Game Content Creation Tools Antonios Liapis1 , Georgios N. Yannakakis1,2 , Julian Togelius1 1: Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark 2: In
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Document Date: 2013-10-12 10:15:07


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City

B. / Birmingham / Pardo / /

Company

Super Mario Bros / Adobe / Hoover / MIT Press / Lehman / AAAI Press / Springer-Verlag New York Inc. / Nintendo / Bell Laboratories / Interactive Narrative Technologies / Autodesk / Putnam Publishing / Biologically Inspired Music / /

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Facility

Carnegie Mellon University / Studio Max / University of Chicago Press / Institute of Digital Games / University of Malta / IT University of Copenhagen / /

IndustryTerm

computer-aided design tools / computer-aided design tool / designer modeling tool / affective computing methods / Divergent search algorithms / affective computing / data mining / mixed-initiative tools / possible solutions / artificial neural networks / Evolutionary algorithms / novelty search / novelty search algorithms / creative tools / Classical supervised learning algorithms / on-line following / potential applications / game developer / constrained novelty search / undesirable solutions / level design tool / real-time feedback / computational creator / creativity-enhancing tools / computing / intrusive tools / Search-based procedural content generation / /

MusicGroup

Sound / /

Organization

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Position

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Technology

Constrained novelty search algorithms / Classical supervised learning algorithms / machine learning / Computer Entertainment Technology / artificial intelligence / Divergent search algorithms / data mining / simulation / CAD / /

URL

http /

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