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Human behavior / Dynamic game difficulty balancing / Balancing / Game mechanics / Expert / Difficulty level / Robotics / Game / Racing video game / Game design / Leisure / Gaming


Microsoft Word - driving-assistance-36-cg.docx
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Document Date: 2014-12-23 17:05:44


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City

Toronto / Charlottetown / /

Company

Forza Motorsports / Neural Information Processing Systems / Wyeth / ACM Press / Microsoft / /

Country

Canada / /

Currency

USD / /

/

Event

Reorganization / /

Facility

University of Saskatchewan University / /

IndustryTerm

input device / adaptation algorithms / rubber-band / proportional-derivative feedback control law / adaptation algorithm / adaptive algorithm / Car speed / car state / /

Movie

Rolling / /

OperatingSystem

Windows 7 / /

Organization

Texas A&M / University of Saskatchewan University / University of Prince Edward Island / World of Warcraft / /

Person

Rabin / CHI PLAY / Balancing / CHI EA / Mario Kart / /

Position

Author / driver / also examined player / controlled driver / novice driver / skilled player / current race leader / controller-based simulated driver / pre-scripted driver / simulated driver / Keywords Player / Improving Player / player / Harper / automatic driving controller / controller / /

Product

Friedman / RPG / /

ProvinceOrState

Texas / /

PublishedMedium

Strange Horizons / /

SportsEvent

PLAYER BALANCING FOR RACING GAMES / /

Technology

adaptation algorithm / adaptation algorithms / five adaptation algorithms / four adaptation algorithms / simulation system / simulation / adaptive algorithm / /

URL

www.strangehorizons.com/2009/20090309/newheisera.shtml / www.exdream.com / http /

SocialTag