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Date: 2014-10-22 14:33:13Texture filtering OpenGL Digital geometry Pixel Texel Texture mapping Mipmap Shader ARB Computer graphics Image processing 3D computer graphics | Deinterleaved Texturing for Cache-Efficient Interleaved SamplingAdd to Reading ListSource URL: developer.nvidia.comDownload Document from Source WebsiteFile Size: 656,86 KBShare Document on Facebook |
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