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A Critical Reflection on the Use of Storytelling and Game Technology to Motivate Children to Deal with Socio-Critical Issues Christopher Ritter Multimedia Communication Rundeturmstraße 10
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Document Date: 2010-04-30 06:16:38


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File Size: 57,78 KB

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City

Narrative Game / Barcelona / Toulouse / Darmstadt / New York / /

Company

Springer-Verlag New York Inc / Mead / Cox / IEEE Intelligent Systems / Hershey / Multiagent Systems / Hierarchical Task Networks / IDC / Socio / /

Country

Germany / France / Spain / /

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IndustryTerm

non-interactive media / exploratory search / digital media / multifaceted storytelling and gaming technology / /

Movie

Storytelling / Nineteen Eighty-Four / /

Organization

European Commission / European Union / Multimedia Communications Lab / /

Person

Drachenfeuer / Heike Hohlbein / Wolfgang Hohlbein / Stefan Göbel / George Orwell / Carl Hanser Verlag / Christopher Ritter / Ralf Steinmetz Mulimedia / /

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Position

tackle / affectively driven planner for synthetic characters / player / assistant / user/player / /

Product

avatar / RPG / /

PublishedMedium

IEEE Intelligent Systems / Lecture Notes in Computer Science / /

Technology

natural Language Processing / genetic engineering / Virtual Reality / Storytelling and gaming technology / multifaceted storytelling and gaming technology / http / simulation / /

URL

http /

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