![Virtual communities / Software / Internet culture / Avatar / Video game culture / Virtual world / Metaverse / There / Second Life / Virtual reality / Computing / Virtual economy Virtual communities / Software / Internet culture / Avatar / Video game culture / Virtual world / Metaverse / There / Second Life / Virtual reality / Computing / Virtual economy](https://www.pdfsearch.io/img/40576af9d8ba87084741ecfa3b3c8557.jpg) Date: 2010-06-08 14:01:21Virtual communities Software Internet culture Avatar Video game culture Virtual world Metaverse There Second Life Virtual reality Computing Virtual economy | | Reading with the Body: Interpreting Three Dimensional Media as Narrative Jim Barrett Abstract This paper argues that virtual online worlds are sites for the realization of narrative, in a form reading that is posthuman a
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