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Virtual communities / Software / Internet culture / Avatar / Video game culture / Virtual world / Metaverse / There / Second Life / Virtual reality / Computing / Virtual economy
Date: 2010-06-08 14:01:21
Virtual communities
Software
Internet culture
Avatar
Video game culture
Virtual world
Metaverse
There
Second Life
Virtual reality
Computing
Virtual economy

Reading with the Body: Interpreting Three Dimensional Media as Narrative Jim Barrett Abstract This paper argues that virtual online worlds are sites for the realization of narrative, in a form reading that is posthuman a

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