Back to Results
First PageMeta Content
Virtual communities / Software / Internet culture / Avatar / Video game culture / Virtual world / Metaverse / There / Second Life / Virtual reality / Computing / Virtual economy


Reading with the Body: Interpreting Three Dimensional Media as Narrative Jim Barrett Abstract This paper argues that virtual online worlds are sites for the realization of narrative, in a form reading that is posthuman a
Add to Reading List

Document Date: 2010-06-08 14:01:21


Open Document

File Size: 111,75 KB

Share Result on Facebook

City

Cambridge / Reading / Baltimore / New York / Trondheim / Stockholm / London / /

Company

Tapir Academic Press / New Riders Press / John Hopkins University Press / MIT Press / The BBC Television / Bantam Dell Press / BBC Two Television / /

Country

Germany / Indonesia / Sweden / /

Event

Movie Release / /

Facility

University of Chicago Press / /

IndustryTerm

online virtual worlds / cultural and social systems / discursive systems / virtual online environment / virtual online world / Online Video / cybernetic technologies / virtual online worlds / Internet user / online virtual worlds social relationships / /

Movie

Point of View / Virtual Adultery and Cyberspace Love / The Sims 3 / /

Organization

MIT / University of Chicago Press / Chicago / /

Person

N. Katherine Hayles / Mark Stephen Meadows / Mats Panichi / Jenny Sundén / Mark Stephen / André Jansson / Jim Barrett / Luisa Panichi / Pat Harrigan / Donna Haraway / /

Position

teacher / artist / player / /

ProgrammingLanguage

Java / /

ProvinceOrState

New York / /

TVShow

Wonderland / /

TVStation

BBC Two / /

Technology

Java / simulation / same protocol / GUI / /

URL

http /

SocialTag