Eldar

Results: 132



#Item
31Gaming / Software / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / StarCraft / Voronoi diagram / Random map / Procedural generation / Real-time strategy / Level design

PSMAGE: Balanced Map Generation for StarCraft Alberto Uriarte Santiago Onta˜no´ n Drexel University

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
32Gaming / Software / Blizzard games / Windows games / Video game genres / Multiplayer online games / Video games with isometric graphics / StarCraft / Micromanagement / Real-time strategy / Strategy video game / University of Cape Town

Adjutant Bot: An Evaluation of Unit Micromanagement Tactics Nicholas Bowen Jonathan Todd

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
33Gaming / Software / StarCraft / Blizzard games / Windows games / Video game genres / Mathematical optimization / Rush / Build order / Real-time strategy / Multi-objective optimization / Strategy video game

Multi-Objective Assessment of Pre-Optimized Build Orders Exemplified for StarCraft 2 Matthias Kuchem Mike Preuss

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
34Cognitive science / Cognition / Dynamic programming / Markov processes / Stochastic control / Artificial intelligence / Belief revision / Reinforcement learning / Q-learning / Markov decision process / Action selection / Machine learning

Using Plan-Based Reward Shaping To Learn Strategies in StarCraft: Broodwar Kyriakos Efthymiadis Daniel Kudenko

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
35Gaming / Software / Video game design / Windows games / Game design / Linux games / First-person shooters / Procedural generation / Dynamic game difficulty balancing / 3D modeling / Level / Game

Paper Title (use style: paper title)

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
36

Mobile Games with Intelligence: a Killer Application? Philip Hingston Clare Bates Congdon

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
    37Gaming / Game design / Multiplayer games / Tabletop games / Learning / Dynamic game difficulty balancing / Reinforcement learning / Artificial intelligence / Scrabble / Analytic / Monopoly / Gameplay

    Analytics-Driven Dynamic Game Adaption for Player Retention in Scrabble Brent Harrison David L. Roberts

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    Source URL: eldar.mathstat.uoguelph.ca

    Language: English - Date: 2016-07-12 12:05:04
    38Software / Gaming / Digital media / Puzzle video games / Windows games / Casual games / Cut the Rope / Axiality / Game engine / Natural selection / Gameplay

    Automatic Generation and Analysis of Physics-Based Puzzle Games Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker and Julian Togelius, Member, IEEE Abstract—In this paper we present a method for the automat

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    Language: English - Date: 2016-07-12 12:05:04
    39Mathematics / Computer programming / Mathematical games / Polyforms / Software engineering / Search algorithms / Mathematical optimization / Data types / Monte Carlo tree search / Pentomino / Genetic algorithm / Tree traversal

    UCT for PCG Cameron Browne Imperial College London South Kensington, UK Abstract—This paper describes initial experiments in the use

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    Source URL: eldar.mathstat.uoguelph.ca

    Language: English - Date: 2016-07-12 12:05:04
    40Machine learning / Statistical classification / Support vector machine / Cheating in video games / Cheating in online games / PunkBuster / Cheating in poker / Video game bot / Kernel method / Cross-validation / Supervised learning

    Behavioral-Based Cheating Detection in Online First Person Shooters using Machine Learning Techniques Hashem Alayed Fotos Frangoudes

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    Source URL: eldar.mathstat.uoguelph.ca

    Language: English - Date: 2016-07-12 12:05:04
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