search process / tree search / in-house tool / generic strategic search agents / content generation systems / monte carlo tree search methods / game tree search methods / larger tools / powers prototyping tools / inner search process / tree search algorithms / inaccessible algorithms / design automation systems / assisted level design tools / already-general sampling tools / probabilistic real-time systems / larger automated systems / mixedinitiative tool / mixed-initiative design tool / graphics applications / similar systems / combinatorial search algorithms / Game prototyping systems / designer assisting technology / undesirable solutions / Game-specific tools / software model checking community / design automation tools / genre-specific design tools / fixed search process / constrainable level design automation tools / /
Organization
University of Washington / AI / Association for the Advancement / Computational Intelligence / Reusable Gameplay Trace Samplers Adam M. Smith Center / Artificial Copyright Intelligence / Game Science Department of Computer Science & Engineering / Seventh Artificial Intelligence / /
Person
Casey Muratori / Smith / /
Position
first player / driver / architect / imagined designer / Butler / player / interpreter / reusable designer / designer / Fisher / representative / sampling system architect / trace planner / or trace constraint solver / /
ProgrammingLanguage
L / C++ / /
ProvinceOrState
North Dakota / /
PublishedMedium
The International Journal / /
Technology
Adam / php / designer assisting technology / tree search algorithms / API / Challenge The technology / sampling algorithm / artificial intelligence / combinatorial search algorithms / simulation / otherwise inaccessible algorithms / /