![Arcade games / Reinforcement learning / Recurring enemies in the Mario series / Mario / Artificial intelligence / Partially observable Markov decision process / Action selection / Games / Digital media / Electronic games Arcade games / Reinforcement learning / Recurring enemies in the Mario series / Mario / Artificial intelligence / Partially observable Markov decision process / Action selection / Games / Digital media / Electronic games](https://www.pdfsearch.io/img/930a4bc50959cb57f3b5dc699bf7a84d.jpg)
| Document Date: 2012-10-14 18:35:22 Open Document File Size: 143,05 KBShare Result on Facebook
City Program Tree / / Company Super Mario Bros / / Facility Terminal Set Variable / / IndustryTerm online decision trees / online learning / / Organization IEEE Consumer Electronics Society / In association / Computational Intelligence / / Person Matthew Erickson Ev / Spencer Schumann / Sergey Karakovskiy / William B. Langdon / Stephen Guo / Mario PĂ©rez / Nicholas F. McPhee / / Position moving forward / / ProgrammingLanguage Java / / PublishedMedium Machine Learning / / Technology Machine Learning / artificial intelligence / Java / Rank Name Algorithm / rule-based algorithms / / URL http /
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