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IEEE T-CIAIG SPECIAL ISSUE ON COMPUTATIONAL AESTHETICS IN GAMES 1 Adapting Models of Visual Aesthetics for Personalized Content Creation
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Document Date: 2013-08-26 11:58:54


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City

Copenhagen / /

Company

Compositional Pattern Producing Networks / /

Country

Denmark / /

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Facility

IT University of Copenhagen / CGAL library / /

IndustryTerm

proposed constrained optimization algorithm / perceptual processing / obvious solutions / neural network / genetic algorithm / minimal topology networks / feasible solution / baseline solutions / neuroevolutionary constrained optimization algorithm / constrained optimization algorithm / genetic algorithms / neural networks / conceptual device / chosen preset networks / artificial neural network / search-based approach / target systems / connected feed-forward network / online evolution / larger networks / optimum solution / search-based approaches / genetic search / search-based procedural content generation / /

MarketIndex

SET 100 / /

Organization

United Nations / Center for Computer Games Research / University of Copenhagen / /

Person

Julian Togelius / Rudolf Arnheim / Georgios N. Yannakakis / /

Position

specific player / steering controller / Artificial Art Critic / artist / designer / newspaper cartoonist / representative / General / cognitive psychologist / player / art critic / /

Product

FA2 / FA1 / FA3 / /

ProgrammingLanguage

EC / /

Technology

biofeedback / neural network / genetic algorithm / proposed constrained optimization algorithm / neuroevolutionary constrained optimization algorithm / constrained optimization algorithm / /

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