Neuroevolution of augmenting topologies

Results: 12



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1IEEE T-CIAIG SPECIAL ISSUE ON COMPUTATIONAL AESTHETICS IN GAMES  1 Adapting Models of Visual Aesthetics for Personalized Content Creation

IEEE T-CIAIG SPECIAL ISSUE ON COMPUTATIONAL AESTHETICS IN GAMES 1 Adapting Models of Visual Aesthetics for Personalized Content Creation

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Source URL: antoniosliapis.com

Language: English - Date: 2016-02-21 05:56:54
2A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution In: Proceedings of the 16th annual conference on Genetic and evolutionary computation, GECCO ’14, New York, NY. ACM Winner of th

A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution In: Proceedings of the 16th annual conference on Genetic and evolutionary computation, GECCO ’14, New York, NY. ACM Winner of th

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Source URL: eplex.cs.ucf.edu

Language: English - Date: 2014-07-23 13:53:35
3Exploring Promising Stepping Stones by Combining Novelty Search with Interactive Evolution Brian G. Woolley and Kenneth O. Stanley ,   arXiv:1207.6682v1 [cs.NE] 28 Jul 2012

Exploring Promising Stepping Stones by Combining Novelty Search with Interactive Evolution Brian G. Woolley and Kenneth O. Stanley , arXiv:1207.6682v1 [cs.NE] 28 Jul 2012

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Source URL: eplex.cs.ucf.edu

Language: English - Date: 2012-07-31 19:20:45
4Multirobot Behavior Synchronization through Direct Neural Network Communication In: Proceedings of the 5th International Conference on Intelligent Robotics and Applications (ICIRANew York, NY: Springer-Verlang, 2

Multirobot Behavior Synchronization through Direct Neural Network Communication In: Proceedings of the 5th International Conference on Intelligent Robotics and Applications (ICIRANew York, NY: Springer-Verlang, 2

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Source URL: eplex.cs.ucf.edu

Language: English - Date: 2012-07-05 13:15:47
5Directional Communication in Evolved Multiagent Teams In: Proceedings of the Genetic and Evolutionary Computation Conference (GECCONew York, NY: ACM Justin K. Pugh  Skyler Goodell

Directional Communication in Evolved Multiagent Teams In: Proceedings of the Genetic and Evolutionary Computation Conference (GECCONew York, NY: ACM Justin K. Pugh Skyler Goodell

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Source URL: eplex.cs.ucf.edu

Language: English - Date: 2014-04-19 21:52:57
6Confronting the Challenge of Learning a Flexible Neural Controller for a Diversity of Morphologies In: Proceedings of the Genetic and Evolutionary Computation Conference (GECCONew York, NY: ACM Sebastian Risi

Confronting the Challenge of Learning a Flexible Neural Controller for a Diversity of Morphologies In: Proceedings of the Genetic and Evolutionary Computation Conference (GECCONew York, NY: ACM Sebastian Risi

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Source URL: eplex.cs.ucf.edu

Language: English - Date: 2013-04-09 18:29:00
7Combining Search-based Procedural Content Generation and Social Gaming in the Petalz Video Game In: Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDEMenlo Park, CA

Combining Search-based Procedural Content Generation and Social Gaming in the Petalz Video Game In: Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDEMenlo Park, CA

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Source URL: eplex.cs.ucf.edu

Language: English - Date: 2012-08-06 01:15:16
8In Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG’05). Piscataway, NJ: IEEE Winner of the Best Paper Award at CIG’05 Evolving Neural Network Agents in the NERO Video Game Kenneth

In Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG’05). Piscataway, NJ: IEEE Winner of the Best Paper Award at CIG’05 Evolving Neural Network Agents in the NERO Video Game Kenneth

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Source URL: nn.cs.utexas.edu

Language: English - Date: 2005-04-12 18:44:45
9Interactively Evolved Modular Neural Networks for Game Agent Control John Reeder, Roberto Miguez, Jessica Sparks, Michael Georgiopoulos, and Georgios Anagnostopoulos Abstract— As the realism in games continues to incre

Interactively Evolved Modular Neural Networks for Game Agent Control John Reeder, Roberto Miguez, Jessica Sparks, Michael Georgiopoulos, and Georgios Anagnostopoulos Abstract— As the realism in games continues to incre

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:40
10IEEE T-CIAIG SPECIAL ISSUE ON COMPUTATIONAL AESTHETICS IN GAMES  1 Adapting Models of Visual Aesthetics for Personalized Content Creation

IEEE T-CIAIG SPECIAL ISSUE ON COMPUTATIONAL AESTHETICS IN GAMES 1 Adapting Models of Visual Aesthetics for Personalized Content Creation

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:54