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Windows games / Game design / Role-playing game terminology / Video game culture / Game mechanics / Video game design / Artificial intelligence / Non-player character / Gameplay / Game studies / The Elder Scrolls IV: Oblivion / Gonzalo Frasca
Date: 2016-06-17 09:59:01
Windows games
Game design
Role-playing game terminology
Video game culture
Game mechanics
Video game design
Artificial intelligence
Non-player character
Gameplay
Game studies
The Elder Scrolls IV: Oblivion
Gonzalo Frasca

Game mechanics telling stories? An experiment Kristian Hjaltason, Steffen Christophersen IT University of Copenhagen Copenhagen, Denmark

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