![Computing / Image processing / Video game development / Virtual reality / Stereoscopy / Rendering / Shader / Framebuffer / Pixel / Computer graphics / 3D computer graphics / Imaging Computing / Image processing / Video game development / Virtual reality / Stereoscopy / Rendering / Shader / Framebuffer / Pixel / Computer graphics / 3D computer graphics / Imaging](https://www.pdfsearch.io/img/cc335cbfc79ea3e2ad09fbdf9848d63c.jpg) Date: 2003-02-27 02:16:35Computing Image processing Video game development Virtual reality Stereoscopy Rendering Shader Framebuffer Pixel Computer graphics 3D computer graphics Imaging | | Real-Time Consensus-Based Scene Reconstruction using Commodity Graphics Hardware Ruigang Yang, Greg Welch, Gary Bishop Department of Computer Science University of North Carolina at Chapel HillAdd to Reading ListSource URL: www.cs.unc.eduDownload Document from Source Website File Size: 1,21 MBShare Document on Facebook
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