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Real-Time Consensus-Based Scene Reconstruction using Commodity Graphics Hardware Ruigang Yang, Greg Welch, Gary Bishop Department of Computer Science University of North Carolina at Chapel Hill
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Document Date: 2003-02-27 02:16:35


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File Size: 1,21 MB

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Denver / San Francisco / Rochester / Kano / New Orleans / Time Consensus / Stuttgart / Los Angeles / Los Alamitos / M. Tanaka / San Jose / /

Company

Small Vision Systems / Simple 2D Geometric Proximity Queries Using Graphics Hardware / MIT Press / SONY / PC Graphics Hardware / IEEE Computer Society Press / NVIDIA / 3D / Tnc / Intel corporation / /

Country

Germany / United States / /

Facility

Chapel Hill / Chapel Hill Abstract We / Computer Science University of North Carolina / /

IndustryTerm

larger-support convolution using hardware / multi-baseline stereo algorithm / computer vision algorithms / real-time reconstruction/rendering systems / real-time applications / real time / real-time performance / frame-persecond online reconstruction / real-time online acquisition / software-based method / commodity graphics hardware / off-line processing / stereo algorithm / use graphics hardware / depth-fromstereo algorithms / software simulation / trinocular stereo algorithm / stereo algorithms / graphics hardware / optimized software / convolution using graphics hardware / frame-per-second online reconstruction / commodity hardware / 100Mb/s network / disparity search range / multi-baseline stereo algorithms / real-time stereo depth steps / depth-from-stereo algorithm / plane-sweeping algorithm / /

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RGB channel / /

Organization

National Science Foundation / MIT / University of North Carolina / Gary Bishop Department / Pattern Analysis and Machine Intelligence / /

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Jeffrey Arnold / Robert Collinsy / Michael Bosse / Hans-Peter Seidel / Xin Tong / Helwig Hauser / Jim Mahaney / Deepak Bandyopadhyay / Steven Gortler / Hartmut Schirmacher / Thomas Ertl / Chris Buehler / Heung-Yeung Shum / Leonard McMillan / Steven J. Gortler / Eduard Grller / Jin-Xiang Chai / Ming Lin / Li Ming / John Woodfill / Herman Towles / Scott Larsen / Andrew Zaferakis / Peter Randeryz / Shing-Chow Chan / Lok / Addison Wesley / Aaron Isaksen / Mark J. Kilgard / Kenneth E. Hoff III / Sundar Vedulay / Brian Von Herzen / Takeo Kanadey / Markus Hadwiger / Simon Baker / Thomas Theul / Gary Bishop / John Thomas / Dinesh Manocha / Michael Cohen / Matthias Hopf / Greg Welch / David McAllister / /

Product

Quadro2 Pro / /

ProvinceOrState

Louisiana / North Carolina / California / /

PublishedMedium

IEEE Transactions on Pattern Analysis and Machine Intelligence / /

Technology

alpha / depth-fromstereo algorithms / multi-baseline stereo algorithm / depth-from-stereo algorithm / pdf / Space Carving algorithm / computer vision algorithms / plane-sweeping algorithm / Electronic Books / digital cameras / 3D Graphics / trinocular stereo algorithm / graphics accelerator / multi-baseline stereo algorithms / simulation / stereo algorithm / stereo algorithms / programmable Pixel Shader technology / /

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