GLSL

Results: 149



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1

EDA221 – Introduction to Computer Graphics, 2016 Assignment 3 – Shaders I This assignment introduces one of the major shading languages; GLSL, as well as applications for some common shading techniques such as Phong

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Source URL: fileadmin.cs.lth.se

- Date: 2016-09-19 08:47:54
    2

    EDA221 – Introduction to Computer Graphics, 2013 Assignment 3 – Shaders I This assignment introduces one of the major shading languages; GLSL, as well as applications for some common shading techniques such as Phong

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    Source URL: fileadmin.cs.lth.se

    - Date: 2013-09-23 07:45:08
      3

      GLSL Help Session How to shader Outline ● ●

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      Source URL: cs.brown.edu

      - Date: 2014-11-04 20:03:24
        4

        Microsoft Word - glsl_pseudo_instancing_userguide.doc

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        Source URL: developer.download.nvidia.com

        - Date: 2008-04-18 21:36:35
          5

          Technical Report GLSL Pseudo-Instancing Abstract GLSL Pseudo-Instancing This whitepaper and corresponding SDK sample demonstrate a technique to speed up the

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          Source URL: developer.download.nvidia.com

          - Date: 2008-04-18 21:36:35
            6

            GLSL Shading with OpenSceneGraph

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            Source URL: mew.cx

            Language: English - Date: 2005-08-15 14:21:20
              7OpenGL / Application programming interfaces / Virtual reality / Cross-platform software / Shading / WebGL / GLSL / Shader / High Level Shader Language / Software / Computing / Computer graphics

              Ihor Dykhta     

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              Source URL: www.sunandblackcat.com

              Language: English - Date: 2015-03-05 00:25:00
              8

              NARROW BASELINE GLSL MULTIVIEW STEREO Pekka Paalanen Machine Vision and Pattern Recognition Laboratory (MVPR) Lappeenranta Univ. of Technology, Finland

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              Source URL: personal.lut.fi

              - Date: 2010-04-08 02:10:15
                93D computer graphics / OpenGL / Application programming interfaces / Shading / Shader / GLSL / Apple Developer Tools / Graphics pipeline / Shading language / Computer graphics / Computing / Software

                A Relational Debugging Engine for the Graphics Pipeline Nathaniel Duca Krzysztof Niski Jonathan Bilodeau

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                Source URL: www.cs.jhu.edu

                Language: English - Date: 2005-05-06 01:03:24
                10Software / Shading / Virtual reality / Dynamical systems / Shader / Lyapunov exponent / GLSL / Shading language / Vertex Buffer Object / Computer graphics / Computing / OpenGL

                Lyapunov Space of Coupled FM Oscillators Claude Heiland-Allen Abstract Consider two coupled oscillators, each modulating

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                Source URL: lac.linuxaudio.org

                Language: English - Date: 2013-05-11 10:00:32
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