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Game Fiction: Playing the Interface in Prince of Persia: The Sands of Time and Asheron’s Call
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City

San Francisco / Westwood / Cambridge / London / New York City / Austin / Boston / New York / /

Company

Oxford University Press / John Wiley & Sons Inc. / Gran Turismo / MIT Press / Turbine Inc. / /

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Facility

Hollywood-style cinema / Beacon Press / Sultan’s palace / Asheron’s Call Jason Rhody University of Maryland Department / Maharajah’s palace / University of Texas Press / /

IndustryTerm

Online Roleplaying Game / narrative device / fictional devices / screen real estate / media objects / voluntary control systems / Online Roleplaying Games / software interface / navigational devices / /

Movie

Half-Life / Prince of Persia /

Organization

University of Maryland Department of English College Park / University of Texas Press / MIT / Oxford University / /

Person

Mark J.P. Wolf / Prince / Bernard Perron / Bob Rehak / Time / Lev Manovich / Gordon Freeman / Brian Sutton-Smith / Gonzalo Frasca / /

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Position

author / Prince / journalist / player / princess / Prince / or freezing enemies / /

Product

Playstation 2 / avatar / RPG / /

ProgrammingLanguage

XML / /

ProvinceOrState

Massachusetts / /

Technology

simulation / /

URL

http /

SocialTag