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Educational technology / Curricula / Philosophy of education / Situated learning / E-learning / Game based learning / Computer-supported collaborative learning / Interactive Learning / Active learning / Education / Educational psychology / Learning


Using immersive 3D computer games to help engage learners and deliver skill sets Mark O’Rourke Victoria University Abstract Games-based training has the potential to improve engagement and skill development
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Document Date: 2013-04-29 22:45:53


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City

Canberra / Victoria / San Francisco / New York / Sydney / /

Company

Barab S. A. / /

Facility

Victoria University / /

Holiday

Commonwealth Day of Australia / /

IndustryTerm

games-based learning tools / cognitive tools / learning technologies / Games-based learning systems / technology pedagogies / construction site / educational technology / games-based learning tool / educational technologies / educational tools / learning support tools / modeled industry tools / virtual construction site / process-driven systems / Communications data / digital teaching technologies / software offers challenges / simulated in-game tools / /

NaturalFeature

Gold Coast / /

Organization

Victoria University / National Centre for Vocational Education Research / Australian Vocational Education and Training Research Association / Unit of Competency / Curriculum Innovation Unit / Department of Education / /

Person

Peter Lang / /

Position

supervisor / teacher / researcher / representative / player / Educational Researcher / /

PublishedMedium

Education Review / Educational Technology & Society / /

Technology

cellular telephone / learning technologies / peer to peer / E-Learning / digital teaching technologies / simulation / /

URL

http /

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