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Computing / Virtual communities / Educational software / Virtual world / Linux games / E-learning / Simulation / Second Life / Learning management system / Education / Virtual reality / Software
Date: 2013-07-02 21:09:14
Computing
Virtual communities
Educational software
Virtual world
Linux games
E-learning
Simulation
Second Life
Learning management system
Education
Virtual reality
Software

Institutional support for and barriers to the use of 3D immersive virtual worlds in higher education Barney Dalgarno, Mark J.W. Lee, Lauren Carlson School of Education and RIPPLE Research Institute Charles Sturt Universi

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