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3D modeling / Simple polygon / Level of detail / Vision / Potentially visible set / Computing / Visual arts / 3D computer graphics / Hidden surface determination / Z-buffering
Date: 2001-01-05 13:37:42
3D modeling
Simple polygon
Level of detail
Vision
Potentially visible set
Computing
Visual arts
3D computer graphics
Hidden surface determination
Z-buffering

GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & Systems

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