![3D rendering / Hidden surface determination / Z-buffering / Level of detail / Texture mapping / Polygon / Potentially visible set 3D rendering / Hidden surface determination / Z-buffering / Level of detail / Texture mapping / Polygon / Potentially visible set](https://www.pdfsearch.io/img/5df0189f9bfae88d7c0278157c515e17.jpg) Date: 2007-08-03 11:29:303D rendering Hidden surface determination Z-buffering Level of detail Texture mapping Polygon Potentially visible set | | GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & SystemsAdd to Reading ListSource URL: www.cg.its.tudelft.nlDownload Document from Source Website File Size: 592,72 KBShare Document on Facebook
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