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3D rendering / Hidden surface determination / Z-buffering / Level of detail / Texture mapping / Polygon / Potentially visible set
Date: 2007-08-03 11:29:30
3D rendering
Hidden surface determination
Z-buffering
Level of detail
Texture mapping
Polygon
Potentially visible set

GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN URBAN SCENES Rick Germs & Frederik W. Jansen Computer Graphics & CAD/CAM Group Faculty of Information Technology & Systems

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