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Physics / Collision detection / Bounding volume / Ming C. Lin / Collision / Octree / Gilbert–Johnson–Keerthi distance algorithm / Quadtree / Inflation / 3D computer graphics / Computer graphics / Geometry


Hierarchical Techniques in Collision Detection for Cloth Animation J. Mezger, S. Kimmerle, O. Etzmuß, WSI/GRIS University of T¨ubingen Sand 14,
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Document Date: 2002-12-20 10:39:48


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File Size: 835,65 KB

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City

Plzen / Boston / Taipei / /

Company

Ü [EL01] S. A. / Collision Adaptive Particle Systems / /

Country

Taiwan / Germany / Czech Republic / /

Currency

cent / DOP / /

/

Facility

WSI/GRIS University of T¨ubingen Sand / /

IndustryTerm

cloth modeling systems / pre-processing step / reality software / graphics hardware / positive dot product / Collision detection algorithms / region-merge algorithm / cloth modelling systems / numerical solution / /

Organization

WSI/GRIS University of T¨ubingen Sand / Canadian Human-Computer Communications Society / UNION Agency / Canadian Information Processing Society / /

Person

Addison Wesley / /

Position

editor / /

PublishedMedium

ACM Transactions on Graphics / Computer Graphics / /

Technology

region-merge algorithm / Virtual Reality / GJK algorithm / 3D Graphics / Collision detection algorithms / Simulation / Animation / /

URL

http /

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