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Global illumination algorithms / Computer graphics / 3D computer graphics / Shading / Graphics / Imaging / Virtual reality / Ambient occlusion / Screen space ambient occlusion / Normal / SSAO / Deferred shading
Date: 2012-01-03 04:29:36
Global illumination algorithms
Computer graphics
3D computer graphics
Shading
Graphics
Imaging
Virtual reality
Ambient occlusion
Screen space ambient occlusion
Normal
SSAO
Deferred shading

SS_Bent_Cones_Klehm11.pdf

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