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Date: 2009-03-05 23:18:023D computer graphics Computer graphics Shading Global illumination algorithms 3D rendering Virtual reality Screen space ambient occlusion Ambient occlusion Cel shading Texture mapping Rendering OpenGL | Screen Space Ambient Occlusion for Non-Photorealistic Rendering Brett Lajzer Rensselaer Polytechnic Institute a)Add to Reading ListSource URL: www.cs.rpi.eduDownload Document from Source WebsiteFile Size: 2,27 MBShare Document on Facebook |
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