<--- Back to Details
First PageDocument Content
Gouraud shading / Blinn–Phong shading model / Phong reflection model / Vertex normal / Specular highlight / Rasterisation / Rendering / ARB / Normal / Computer graphics / Shading / Phong shading
Date: 2005-08-17 11:18:42
Gouraud shading
Blinn–Phong shading model
Phong reflection model
Vertex normal
Specular highlight
Rasterisation
Rendering
ARB
Normal
Computer graphics
Shading
Phong shading

Fast Near Phong-Quality Software Shading Tony Barrera

Add to Reading List

Source URL: www.cb.uu.se

Download Document from Source Website

File Size: 1,79 MB

Share Document on Facebook

Similar Documents

PDF Document

DocID: 1xQrg - View Document

PDF Document

DocID: 1xPuZ - View Document

PDF Document

DocID: 1xNJK - View Document

PDF Document

DocID: 1xKNg - View Document

PDF Document

DocID: 1xKEQ - View Document