![Gouraud shading / Blinn–Phong shading model / Phong reflection model / Vertex normal / Specular highlight / Rasterisation / Rendering / ARB / Normal / Computer graphics / Shading / Phong shading Gouraud shading / Blinn–Phong shading model / Phong reflection model / Vertex normal / Specular highlight / Rasterisation / Rendering / ARB / Normal / Computer graphics / Shading / Phong shading](https://www.pdfsearch.io/img/758352bc1b7d6ac7732c88e56a2114cc.jpg)
| Document Date: 2005-08-17 11:18:42 Open Document File Size: 1,79 MBShare Result on Facebook
City Plzen / / Company Barrera Anders Hast Ewert Bengtsson Barrera Kristiansen AB / / Country Israel / Czech Republic / / / Facility Venus de Milo statue / Sweden Creative Media Lab University of Gävle / Sweden Centre For Image Analysis Uppsala University / / IndustryTerm real-time visualizations / dot products / software rendering / software renderings / quality software renderings / graphics hardware / energy consumers / 3D applications / energy saving graphics cards / energy / / Organization UNION Agency / Sweden Centre For Image Analysis Uppsala University / Sweden Creative Media Lab University of Gävle / / Person Lee / D. M. Weimer / Anders Hast / Jen / Turk / Tony Barrera Anders Hast Ewert / / Position PhongBlinn Model / Bishop / G. Bishop / / PublishedMedium Computer Graphics / / Technology cellular telephone / cell phones / 3D graphics / / URL http /
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