Back to Results
First PageMeta Content
Gouraud shading / Blinn–Phong shading model / Phong reflection model / Vertex normal / Specular highlight / Rasterisation / Rendering / ARB / Normal / Computer graphics / Shading / Phong shading


Fast Near Phong-Quality Software Shading Tony Barrera
Add to Reading List

Document Date: 2005-08-17 11:18:42


Open Document

File Size: 1,79 MB

Share Result on Facebook

City

Plzen / /

Company

Barrera Anders Hast Ewert Bengtsson Barrera Kristiansen AB / /

Country

Israel / Czech Republic / /

/

Facility

Venus de Milo statue / Sweden Creative Media Lab University of Gävle / Sweden Centre For Image Analysis Uppsala University / /

IndustryTerm

real-time visualizations / dot products / software rendering / software renderings / quality software renderings / graphics hardware / energy consumers / 3D applications / energy saving graphics cards / energy / /

Organization

UNION Agency / Sweden Centre For Image Analysis Uppsala University / Sweden Creative Media Lab University of Gävle / /

Person

Lee / D. M. Weimer / Anders Hast / Jen / Turk / Tony Barrera Anders Hast Ewert / /

Position

PhongBlinn Model / Bishop / G. Bishop / /

PublishedMedium

Computer Graphics / /

Technology

cellular telephone / cell phones / 3D graphics / /

URL

http /

SocialTag