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Date: 2006-04-19 11:23:56Heat transfer Texture mapping Valve Corporation Radiosity Normal mapping Bump mapping Source Shading Book:3D Rendering Computer graphics 3D computer graphics Virtual reality | Half-Life 2 / Source ShadingAdd to Reading ListSource URL: www2.ati.comDownload Document from Source WebsiteFile Size: 6,65 MBShare Document on Facebook |
Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11DocID: YZ6a - View Document | |
Lighting How to see your nice levels Overview • •DocID: RG9S - View Document | |
Advanced Real-Time Rendering in 3D Graphics and Games Course – SIGGRAPH[removed]Chapter 8 Shading in Valve’s Source Engine Jason Mitchell9, Gary McTaggart10 and Chris Green11DocID: xXeE - View Document | |
Half-Life 2 / Source ShadingDocID: 1IWH - View Document |