![Video game culture / Market segmentation / Video game industry / Electronic Arts / Handheld game console / Marketing / Entertainment / Video game development / Gamer / Gaming Video game culture / Market segmentation / Video game industry / Electronic Arts / Handheld game console / Marketing / Entertainment / Video game development / Gamer / Gaming](https://www.pdfsearch.io/img/f4be3acefdc83c5aeeaf3efde0628909.jpg) Date: 2015-01-28 05:18:29Video game culture Market segmentation Video game industry Electronic Arts Handheld game console Marketing Entertainment Video game development Gamer Gaming | | -PRESS RELEASE- Newzoo Launches Alternative Games Market Segmentation New Model Takes Consumers And Their Four Typical Screens As Starting Point 22% of 153 Million American Gamers Play On All Four Screens AMSTERDAM, 30 Add to Reading ListSource URL: www.newzoo.comDownload Document from Source Website File Size: 288,99 KBShare Document on Facebook
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