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Video game culture / Market segmentation / Video game industry / Electronic Arts / Handheld game console / Marketing / Entertainment / Video game development / Gamer / Gaming
Date: 2015-01-28 05:18:29
Video game culture
Market segmentation
Video game industry
Electronic Arts
Handheld game console
Marketing
Entertainment
Video game development
Gamer
Gaming

-PRESS RELEASE- Newzoo Launches Alternative Games Market Segmentation New Model Takes Consumers And Their Four Typical Screens As Starting Point 22% of 153 Million American Gamers Play On All Four Screens AMSTERDAM, 30

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