![Polygon mesh / Hidden surface determination / Polygon / Shading / Z-buffering / Texture mapping / Vertex / PowerVR / Clipping / 3D computer graphics / Computer graphics / Imaging Polygon mesh / Hidden surface determination / Polygon / Shading / Z-buffering / Texture mapping / Vertex / PowerVR / Clipping / 3D computer graphics / Computer graphics / Imaging](https://www.pdfsearch.io/img/1d42f8b835ba431e92ffed1174d428cf.jpg)
| Document Date: 2014-01-25 17:58:44 Open Document File Size: 228,44 KBShare Result on Facebook
Company Vertex / Sony / iPad / / IndustryTerm consumer computing devices / recent consumer computing devices / final product / transparent corner removal algorithm / commodity 3D graphics hardware / insertion algorithm / geometry-based 3D hardware / graphics hardware / 3D graphics hardware / even modest hardware / search complexity / opaque polygon generation algorithm / consumer devices / opaque segment generation algorithm / larger search space / 3D hardware / corner-cutting algorithm / overall algorithm / system software / low-power consumer devices / triangulation algorithm / basic algorithm / display devices / element sorting algorithm / / Organization 3D Graphics Hardware Andrew Church / / Person Andrew Church / / Position author / hb / representative / / Product iPad / / ProvinceOrState Alberta / Quebec / Pennsylvania / British Columbia / / Technology alpha / opaque segment generation algorithm / transparent corner removal algorithm / element sorting algorithm / overall algorithm / smartphones / vertex insertion algorithm / 3D Graphics / Depth value assignment The algorithm / corner-cutting algorithm / Opaque segment generation The algorithm / 3g / opaque polygon generation algorithm / basic algorithm / triangulation algorithm / / URL http /
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