![OpenGL / Application programming interfaces / Shading / Virtual reality / Cross-platform software / Shader / GLSL / High Level Shader Language / Microsoft Direct3D / Software / Computer graphics / Computing OpenGL / Application programming interfaces / Shading / Virtual reality / Cross-platform software / Shader / GLSL / High Level Shader Language / Microsoft Direct3D / Software / Computer graphics / Computing](https://www.pdfsearch.io/img/04640747da0e4e790771d4b021874688.jpg)
| Document Date: 2012-07-10 07:52:15 Open Document File Size: 656,52 KBShare Result on Facebook
Company EGL / GPU / Vertex / Google / / Facility Norwegian University of Science / / IndustryTerm low-end hardware / recent hardware / dithering algorithm / web browsers / graphics hardware / / OperatingSystem Microsoft Windows / Mac OS X / Windows XP / Linux / Android / Microsoft Vista / / Organization US Federal Reserve / Norwegian University of Science and Technology / / Person Christophe Riccio / Patrick Cozzi / Nicolas Capens / / Position shader translator / translator / / Product SM2 / Windows / ES / TEXCOORD / / Technology Android / specific dithering algorithm / Linux / dithering algorithm / API / /
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