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Shading / OpenGL / GLSL / Graphics hardware / Video cards / Cross-platform software / Shader / High Level Shader Language / Shading language / Computer graphics / 3D computer graphics / Computing
Date: 2010-11-04 11:24:18
Shading
OpenGL
GLSL
Graphics hardware
Video cards
Cross-platform software
Shader
High Level Shader Language
Shading language
Computer graphics
3D computer graphics
Computing

Volume[removed]), Number 4 Eurographics Symposium on Rendering 2010 Jason Lawrence and Marc Stamminger (Guest Editors)

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