First Page | Document Content | |
---|---|---|
Date: 2010-04-09 16:31:56Shading Radiosity Rendering Lightmap Cube mapping High Level Shader Language ARB Shader Computer graphics 3D computer graphics Heat transfer | Add to Reading ListSource URL: valvesoftware.comDownload Document from Source WebsiteFile Size: 8,47 MBShare Document on Facebook |
Microsoft Word - UserGuide.docDocID: 1rac4 - View Document | |
Technical Report Snow Accumulation Abstract Games these days are requiring more and more art time. Schedules are blowing out, an game developers are struggling to meet tight schedules. Any method that can produce goodDocID: 1oZ1B - View Document | |
Eurographics Symposium on RenderingKavita Bala, Philip Dutré (Editors) Motion Blur for Textures by Means of Anisotropic Filtering J. Loviscach Hochschule Bremen, Bremen, GermanyDocID: 1oLw0 - View Document | |
Ihor Dykhta DocID: 1glya - View Document | |
Proceedings Template - WORDDocID: 18KrN - View Document |