<--- Back to Details
First PageDocument Content
Computer graphics / 3D computer graphics / 3D rendering / Texture filtering / Texel / Texture mapping / Mipmap / Shading / Bilinear interpolation / Wavefront .obj file / Rendering / Spatial anti-aliasing
Date: 2008-09-11 15:08:32
Computer graphics
3D computer graphics
3D rendering
Texture filtering
Texel
Texture mapping
Mipmap
Shading
Bilinear interpolation
Wavefront .obj file
Rendering
Spatial anti-aliasing

Efficient Magnification of Bi-Level Textures J¨orn Loviscach∗ Hochschule Bremen 1

Add to Reading List

Source URL: www.j3l7h.de

Download Document from Source Website

File Size: 175,44 KB

Share Document on Facebook

Similar Documents

Computing / Modeling and simulation / Virtual reality / Artificial intelligence / Visual effects / Multi-agent systems / Simulation / NetLogo / Agent-based model / 3D computer graphics / Augmented reality / Virtual world

A Wireless Software Architecture for Fast 3D Rendering of Agent-Based Multimedia Simulations on Portable Devices S. Cacciaguerra, M. Roccetti, M. Roffilli A. Lomi

DocID: 1xTyT - View Document

1 l 2 lA weekly publication of Newport News Shipbuilding An artistic rendering of a Columbia-class submarine at sea. Courtesy of the U.S. Navy

DocID: 1vrkY - View Document

NICOGRAPH InternationalReal-Time Screen-Space Liquid Rendering with Two-Sided Refractions Takuya Imai

DocID: 1vnph - View Document

Real-Time Skin Rendering on Graphics Hardware Pedro V. Sander* David Gosselin† Jason L. Mitchell‡

DocID: 1vhPr - View Document

MathML Samples AH Formatter renders “Mathematical Markup Language (MathML) Version 3.0” as defined by the W3C using its custom “AH Formatter MathML rendering engine”. Please format this sample with AH Formatter V

DocID: 1va30 - View Document