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Date: 2014-05-23 10:05:32Play Wearable computer Computing Behavior Ethology Learning | Journal of Ambient Intelligence and Smart Environments DOIAISIn Print, IOS Press On the evocative power and play value of a wearable movement-to-sound interactionAdd to Reading ListSource URL: gti.upf.eduDownload Document from Source WebsiteFile Size: 1,14 MBShare Document on Facebook |