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Play / Wearable computer / Computing / Behavior / Ethology / Learning


Journal of Ambient Intelligence and Smart Environments DOIAISIn Print, IOS Press On the evocative power and play value of a wearable movement-to-sound interaction
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Document Date: 2014-05-23 10:05:32


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File Size: 1,14 MB

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City

Madrid / /

Company

Thus / IOS Press / /

Country

Spain / /

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Event

Person Communication and Meetings / /

Facility

MIDI library / Technical University of Denmark / /

IndustryTerm

digital technology / age groups / movement-to-sound interactive technologies / interactive digital media / actuators technologies / computer vision systems / age / movement-to-sound technologies / wearable technologies / wearable musical technologies / wearable device / playful systems / /

MarketIndex

set 30 / /

NaturalFeature

River Danube / /

Organization

Technical University of Denmark / Universitat Pompeu Fabra / Barcelona / Group of 20 countries / Center for Playware / Computer Science and Engineering Department / Information and Communication Technologies Department / Ambient Intelligence / /

Person

Josep Blata / Carlos III / Andrea Rosalesa / Juan Pablo Carrascala / Sergio Sayagob / /

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Position

external speaker / professional dancer / teacher / evaluator / speaker / first author / representative / piezo speaker / General / player / Corresponding author / /

Product

Sangean Table Top Portable Audio Device / /

Technology

Wearable movement-to-sound technologies / wearable technologies / designing movement-to-sound interactive technologies / movement-to-sound technologies / wearable musical technologies / digital technology / radio frequency / actuators technologies / RFID technology / MIDI / /

URL

www.youtube.com/watch?v=LBBe8iDeFrs / /

SocialTag