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Massively multiplayer online role-playing games / Windows games / Virtual economies / Role-playing game terminology / Virtual communities / EverQuest II / EverQuest / Thief / Crowd control / Experience point / Daybreak Game Company / Cleric
Date: 2010-08-10 12:41:00
Massively multiplayer online role-playing games
Windows games
Virtual economies
Role-playing game terminology
Virtual communities
EverQuest II
EverQuest
Thief
Crowd control
Experience point
Daybreak Game Company
Cleric

Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

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